![talesrunner rush and dash talesrunner rush and dash](https://i.ytimg.com/vi/YnnNuCqMPkw/maxresdefault.jpg)
![talesrunner rush and dash talesrunner rush and dash](https://i.ytimg.com/vi/KTycirubadQ/hqdefault.jpg)
(From Sonic 2 to Heroes, to Shadow, to Sonic '06) That's not to say that the new Sonics were bad- far from it- not only did 3D Sonic become more accessible to the modern, less hardcore demographics, but once the developers actually embraced that these should be two different types of games -the latter being more about experience and less about skill, they made some honestly SOLID titles with interesting, varied gameplay. This went against pretty much everything the original games were about. But Iizuka-san understood that good story requires pacing, and almost out of necessity, the pacing had to be controlled in new games kind of arbitrarily to make it worth while, or at least make sense-after all, a story where a guy just runs everywhere is super boring. Thus, the Sonic Adventure games were born under the new leadership of Takashi Iizuka. When more powerful 3D hardware capabilities became available at the turn of the century, devs were clamoring to make something they couldn't before: immersive, story-driven experiences. Creator Yuji Naka's vision was-the better you were at a level, the faster you should be able to complete it Having come from the 2D world, the pacing of a sonic game was set by a player's own skill. Sonic's 3D games are, in my opinion, misunderstood by fans. Tales Runner is a little known MMO that improves upon the Sonic Adventure/Sonic 3D Formula by adding competition to courses.